back to Poslfit at Home: Scrabble
Speed Scrabble: 2004-06-19
On Saturday, June 19th, 2004, I hosted a small Speed Scrabble
tournament at my home.
In honour of my recent fortieth birthday, we played forty rounds
of Scrabble in one day.
The rest of this web page describes that event.
See also a CGP Report.
Registration
Entry fee is CAD 40.00, payable at the door. All of the entry fees
received will be paid back in prizes. Space is limited, so please
check with me if you're not on the following list of registrants:
Adam Logan
Matt Graham
Sinna Vijayakumar
Lynda Wise
Libero Paolella
Heather McCall
John Chew
Roger Cullman
Kibitzers are welcome, especially if they bring food or drink,
or are willing to fill in as scorekeepers or word judges.
I'll provide some beverages, snack food, bagels and veggies for
lunch, and depending on how
late things run, we may order in food.
Directions
9 Fulton Avenue is four blocks or two bus stops north of Broadview
subway station. There's a hanging basket of pink petunias on the
porch, a thriving boxus* on either side of the porch steps, and
a large bed of petasites* below the living room bay window.
If you're delayed arriving, call me at 416-876-7675.
Schedule
Please be ready to play for 10:00 A.M.
We'll take a lunch break around 1:00 P.M.
and possibly another break late in the afternoon if things run late.
I hope to be finished by 7:00-7:30 P.M.
Prizes
-
$40 for the fastest winning game by a player who does not win any of
the other prizes listed below,
sign-up required, ties split prize money.
-
$40 for the highest scoring play by a player who does not win any of
the other prizes listed below,
sign-up required, ties split prize money.
-
Remaining prize fund distributed $160/$80/$40 to first, second, third,
or something similar if numbers change. Ties split combined prize money.
Format
I'll post more details about the pairings shortly, but they will involve
several round robins, followed by a fixed partial round robin.
As much as possible, games will be played in groups of three, with one
of those three being a nonplaying scorekeeper.
Here are the additional details. Barring further change in plans, we will
begin by playing one 7-player 9-round round robin as explained
in a pairings document that is more complicated
than I thought it would be.
Then when Lynda arrives, we'll play a triple round robin among
eight players, lasting 30 rounds.
The last round will be KOTH (with repeats :))
and with lower-ranked players having the option of playing or keeping score.
Rules
We will play by 2003 MWMST speed rules with italicized modifications:
-
Where possible, games will be scored by a non-playing scorekeeper.
For each play that is made,
the scorekeeper is responsible for recording the first letter of the play,
the play score and the cumulative score.
If play gets ahead of the scorekeeper, the scorekeeper should record
only the first letter of the play, and catch up when time permits.
If a scorekeeper does not see a play made,
s/he may ask the player to identify it.
Either player may ask the scorekeeper for the current score at any time.
-
Players should declare at the beginning of the tournament if they prefer
to play SOWPODS (and a 5-point penalty per acceptable word challenged)
or OTCWL. When two SOWPODS players face each other, they play SOWPODS;
all other matches are OTCWL.
-
To begin the game, both players draw seven tiles facedown, before
the timer is started. If a player sees a tile, s/he must leave it
faceup.
-
Clocks start at 03:00, not 25:00.
-
At the end of each turn, you must hit the clock. You do not have
to announce or record any scores. If you play a blank, clearly
announce its designation and check to make sure that the scorekeeper
records it correctly.
-
If your opponent calls hold on a play, you may draw your provisional
tiles immediately.
-
Your opponent may challenge your play at any time up until the end
of their turn. Keep your new tiles separate to avoid invoking the
overdraw penalty on a successful challenge.
-
Time penalties are 1 point per second, not 1 point per minute.
-
When your clock reaches -1:01, you may make no more plays. If a
partially or completely executed play is on the board when your
clock passes -1:00, it should be removed from the board with the
clock paused.
-
If your opponent runs out of time and you are still behind, you may
continue to make plays if you think you can catch up doing so. Your
opponent may hold or challenge your plays before passing his/her
turn.
-
The director may call a halt to recounts after sixty seconds,
if all other games that round have finished.
If it is not possible to determine who won the game in time,
the game is declared a tie.
-
Latecomers will be added to the tournament as soon as possible at
the end of a round robin, and awarded match points equal to the
currently lowest-ranked player.
-
Players score one match point for a win, half a match point for a tie,
no match points for a loss.
[The rest of this rule was waived by unanimous consent.] Player scorekeepers score one match point for
correctly determining the outcome of a game, no match points for
being shown wrong in a recount or for being unable to determine the
winner.