Back to Posting Recorded Scrabble Games
This document provides information for managing the live webcast of a Scrabble game using John Chew’s MarlDOoM software. For further information, please contact John at jjchew@math.utoronto.ca.
A basic knowledge of Unix commands is required, including an ability to navigate the file structure and edit a text file.
The annotators use TinyFugue to connect to an instance of the MarlDOoM generic crossword game server, typically running on the web host.
When they replay their game on the server, the game server posts a .gcg game file to the appropriate game directory (usually of the form ~/www/games/EVENT/DATE) on the web host each time the game state changes.
When a browser views the game, using the showgcg CGI script, if the game is a current one, they are redirected to a cache file rendering the turn they asked for in HTML, and if the cache file is staler than the .gcg file, the cache file is rebuilt. (If the game is not current, the requested HTML content is served dynamically, to conserve host disk space.)
You can use the pgm CGI script to edit games on the server. When you open a game using pgm a private copy of the game is stored in your browser, which you can edit and resave (overwriting any changes that may have been posted in the interim, so it’s not a good idea to do this when annotators are working on the game). Whenever you save a game, it is validated, and if errors are reported you should correct the data before resaving.
You need to start the server if it crashes, or if the host on which it is running is restarted.
cd ~/scrabble/doom
to the server directory.
./go
.
This checks to make sure the server isn’t already running,
makes a backup copy of the server database marldoom.db
,
rotates the server log and launches the server.
tail -100 log
.
After a successful launch, the last line should read something like
20080816 120703 up process 6743 port 7777,7776
/bin/cp marldoom.db.clean marldoom.db
.
This will however erase any game that might have been in progress,
and it will need to be reentered.
You do not need to shut down the server.
If you want to anyway, connect to the server as the wizard user and use
the shutdown
command.
If this does not work, look at the beginning of the log or in a
ps
process listing to find the server process ID and
kill
or kill -9
it.
For a variety of reasons, live annotators may have to post incorrect information about a game to the web and ask you to correct it using the pgm CGI script.
If they notice a mistaken play right after committing it, they will withdraw the play as though it were successfully challenged, then have their opponent pass the turn back to them so they can place the correct word. In this case, you should delete three turns from the game log: the original bad play, the '--' withdrawing it, and the '-' passing back.
If the annotators report that a time penalty was assessed, enter it at the end of the log as follows (e.g.):
1 RACK (time) -50 300indicating in this example that Player 1 was caught with RACK on his rack, lost 50 points on time and ended up with 300 points. (If no tiles were left on the rack, leave just a space between the player number and
(time)
.)
The scores that the annotators post will be the correct ones, but it is possible that the players may agree to an incorrect score. If so, you can add comments of the form
#note Players agreed that this turn scored 20immediately after the erroneous line, or
#note Players agreed to a final score of 400-300at the end of the log.
If something goes horribly wrong with a live annotated game (such as the annotators overwriting an earlier round’s game), you can look through ~/scrabble/doom/bak, which contains a copy of every version of every .gcg file posted to the server. You can either copy it to the game directory, or paste the game log portion of it into pgm.
You can delete games using the pgm CGI script. If you delete one and need to recover it, you can ask John Chew. If you have FTP access to the website, you can also move it back out of the trash folder, then resave it using pgm.
There is an intermittent error that sometimes causes game directories
to be created without read permissions. If you notice that this
has happened, correct it using something like
chmod a+rx ~/www/games/bast/2008sd/5
and
chmod a+r ~/www/games/bast/2008sd/5/*
(for round 5 at the 2008 BASD).